top of page
SAMUEL NATHAN

Game Project Studio 2

Contriver

Contriver was my Game Project Studio 2 (GPS2) project. As the lead designer I was in charge of designing the gameplay, item matching criteria, UI and audio design.

afabdb_74a0f0f668824376aaea3290177651e8_mv2.gif

Gameplay

The main gameplay for Contriver is weapon building and item matching. Since it was a mobile game, I tried to make use of the mobile-only features and implement them as a mechanic itself. 

Item Matching / Criteria

There are weapon parts, energy cores and multiple weapon types in Contriver. I designed each item along with the energy cores to suit both the gameplay and narrative.

Screenshot (271)_edited.jpg

User Interface

Since its a mobile game, user interface design plays a huge role. As a team, we made sure that the touch screen feature was efficiently used in order to get the best user experience we could.

Screenshot (270)_edited.jpg

Audio Design

The overall audio theme for Contriver was scientific fiction. Most of the sound assets found in the game was downloaded from audio libraries. I also edited and mixed these files in ProTools and Audacity to best suit the game.

Screenshot (270)_edited.jpg
afabdb_b387878ddb904b5abc8e54c7efa1f013_mv2.gif
bottom of page